Thursday, 1 December 2016

Rules of filming



The rules of filming:

180 rule shot:
This is a rule which states the camera should be placed somewhere within 180 degrees on a particular side of the invisible line of a shot containing two people filmed in sequence. If the camera crosses the line, confusion results for the audience because it makes it look like the people are switching places as one watches the film. If you turn the camera to much it could confuse and startle the audience making them lose interest.


 Shot reverse shot:
This shot involves one character looking to another character (often off-screen) and then the other character is shown looking back at the first character. Since the the characters are shown facing in opposite directions, the viewer unconsciously assumes that they are looking at each other.  




The 30 degree rule:
This has the purpose of creating continuity between different shots within a larger sequence of shots. When moving your camera between shots the camera should be moved a minimum of 25 to 30 degrees (with a maximum limit of 180 degrees) to avoid jarring transitions also known as jump cuts. This helps you seamlessly piece together a larger sequence of shots in a harmonious manner.

 Match on action:

This editing technique helps with continuity editing in which one shot cuts to another shot portraying the action of the subject in the first shot. This actions helps to create a visual bridge which draws the viewers’ attention away from any slight cuts or continuity editing.

Rule of thirds:
This is where the screen is divided into 9 sections (3 horizontal lines and 3 vertical lines) enabling maximum interest for the viewer across every axis. This makes the overall setting and what’s going on in the film more exciting. This is rather than splitting the screen into foreground and background, which can become predictable and boring for the audience.
Continuity:
An unbroken and consistent series of events that are edited together in a naturalistic way without breaking the story. If done wrong, it disappoints the viewer and silly little mistakes may be picked up on. For example, a character’s hand moves but their speech has stayed continuous.



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