The rules of filming:
180 rule shot:
This is a rule
which states the camera should be placed somewhere within 180 degrees on a
particular side of the invisible line of a shot containing two people filmed in
sequence. If the camera crosses the line, confusion results for the audience
because it makes it look like the people are switching places as one watches
the film. If you turn the camera to much it could confuse and startle the
audience making them lose interest.
Shot reverse
shot:
This shot
involves one character looking to another character (often off-screen) and then
the other character is shown looking back at the first character. Since the the
characters are shown facing in opposite directions, the viewer unconsciously
assumes that they are looking at each other.
The 30 degree
rule:
This has the
purpose of creating continuity between different shots within a larger sequence
of shots. When moving your camera between shots the camera should be moved a
minimum of 25 to 30 degrees (with a maximum limit of 180 degrees) to avoid
jarring transitions also known as jump cuts. This helps you seamlessly piece
together a larger sequence of shots in a harmonious manner.
Match on action:
This editing
technique helps with continuity editing in which one shot cuts to another shot
portraying the action of the subject in the first shot. This actions helps to
create a visual bridge which draws the viewers’ attention away from any slight
cuts or continuity editing.
Rule of thirds:
This is where
the screen is divided into 9 sections (3 horizontal lines and 3 vertical lines)
enabling maximum interest for the viewer across every axis. This makes the
overall setting and what’s going on in the film more exciting. This is rather
than splitting the screen into foreground and background, which can become
predictable and boring for the audience.
Continuity:
An unbroken and
consistent series of events that are edited together in a naturalistic way
without breaking the story. If done wrong, it disappoints the viewer and silly
little mistakes may be picked up on. For example, a character’s hand moves but
their speech has stayed continuous.
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