Tuesday, 27 September 2016

Action genre opening film analysis of Mission impossible: Ghost Protocol - 2011


Mission impossible: Ghost Protocol opening scene analysis



Analysed the first 2 minutes
Mission impossible: Ghost protocol opens with 4 short shots, one from outside a highly secured prison, the second and third being of criminals in their bunks asleep and the fourth on the main character throwing and catching a ball against the wall, it is completely silent apart from the repetitive diegetic sound of the ball bouncing of the wall. The camera then pans down from the prison onto a mobile van unit, this and off screen sounds of dogs aggressively barking highlight to the audience how something is about to happen. The audience then sees a couple of medium shots of inside the van and the spy tech that is laid out, a close up shot of one of the spy like characters shows him typing. The camera then switches back to inside the prison which shows a long shot of 4 guards relaxing in the control room, either reading, sleeping or playing cards. The screens that the guards are supposed to be watching goes black for a split second and then back to a normal screen. This creates some enigma codes for the audience as they want to know what the spy like character is up to and if he is going to get caught out. The prison setting, lack of sounds, prison officer’s uniforms and prisoners highlight to the audience that this film is part of the action genre and most likely something exciting is going to happen.
The audience then hear an enhanced sound of a verification buzzer, combined with the diegetic sound of one set of cell gates opening. A medium shot shows the prisoner surprised that his sell is opened. The audience then see a short perspective shot (from the spy’s computer) of the prisoner opening the cell and looking out, the camera switches back to a close up shot of the spy character smiling successfully. As the prisoner walks out of his cell, there is a continued off screen background noise of the ball still being thrown against the wall. As a guard discovers this prisoner wondering about, the camera switches back to inside the van where the character says a short dialogue to himself. With another enhanced sound of a verification buzzer, the camera switches back to the prison where two more prisoners are released from their cells. The camera switches back to another perspective shot from the spy's computer where the audience can see the three prisoners beat up and get into a hustle with this guard combined with diegetic sounds of the guards cries for help. Then there is a close up of the spy character mouthing “sorry” and pulling a awkwardly sympathetic face.
The camera then switches to a completely new setting of a female character running down a dark and dingy sewer combined with diegetic sounds of the water splashing below her feet.     
This switching back from inside and outside the prison is known as parallel editing where it switches between two or more events occurring at the same time, in this case I think it's applied to cause the audience confusion and persuade them to carry on watching.


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